Download Beginning Nokia Apps Development: Qt and HTML5 for Symbian by Ray Rischpater, Daniel Zucker PDF

By Ray Rischpater, Daniel Zucker

ISBN-10: 1430231777

ISBN-13: 9781430231776

Whereas media buzz usually circulates round iPhone and Android, Nokia nonetheless leads the pack by way of global marketplace proportion. Symbian, for example, is still the main regular cellular working method. With Nokia's open improvement platform, the possibilities to be had for cellular builders to focus on this tremendously renowned working approach are considerable and transparent. Use Qt to focus on either systems: Symbian, the main commonly used cellular working procedure on the earth, in addition to MeeGo, the Intel/Nokia platform for cellular units. enhance HTML5 purposes for either Symbian and MeeGo systems that may run with little amendment on different cellular systems. amateur builders research the fundamentals of Qt with a cellular slant, giving them the facility to focus on either computer and cellular systems.

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Extra info for Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo

Example text

Unity means the entire application fits together as one. To achieve unity, gestalt principles are applied to these design elements:  Space: is limited on the mobile display, yet it is important to avoid a cluttered, overcrowded display.  Visual flow: ensures the user is guided through your application in a natural flow. Do not force the user to move from group to group in an unnatural direction.  Dominance: describes where one element visually dominates the others on the display. Use dominance to grab the user’s attention such as the active icon in a menu.

Remember, though, that reading information is no replacement for getting out and talking to real people. info CHAPTER 2: Designing Your Application Remember to document your findings. Also, it is good practice to involve the project stakeholders in the research process as much as possible from the very beginning. Conceptual Design Now that we’ve completed our research, let’s start designing our app. Conceptual design is the stage where you start thinking about your application’s main features and flows.

Depending on the target device, design for touch as a primary input, with keypad entry an optional accelerator. To make it easier to enter information, you should try to automate data entry as much as possible. Try to automatically populate fields where appropriate. For example, the contact database can be queried to autocomplete entries or fill in additional fields. Do not force the user to re-enter information after navigating back and returning to a data entry screen. Finally, consider different languages and methods for input when designing your application.

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Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo by Ray Rischpater, Daniel Zucker

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