By National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, Marjory S. Blumenthal, Alan S. Inouye, William J. Mitchell
Machine technological know-how has drawn from and contributed to many disciplines and practices because it emerged as a box in the midst of the twentieth century. these interactions, in flip, have contributed to the evolution of data know-how - new kinds of computing and communications, and new purposes - that proceed to advance from the artistic interactions among computing device technology and different fields. "Beyond productiveness" argues that, initially of the twenty first century, details know-how (IT) is forming a robust alliance with inventive practices within the arts and layout to set up the interesting new, area of knowledge know-how and artistic practices - ITCP. There are significant merits to be received from encouraging, helping, and strategically making an investment during this area.
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Additional info for Beyond Productivity: Information, Technology, Innovation, and Creativity
By programming the apparatus to vary these parameters randomly, within a range, Rashid was able to create thousands of unique objects, as opposed to thousands of identical objects. The idea of mass-produced one-of-a-kind products—postmodern manufacturing—is possible because one talented individual can bridge the worlds of engineering and consumer aesthetics, and because the technology exists to do so. In the process, the creative professional’s role becomes more abstract. It is less about designing objects, and more about designing the process that makes the objects, including the parameters that transcend the designer’s direct control.
3 Immanuel Kant, 1781, Critique of Pure Reason. hk/ Philosophy/Kant/cpr>. Note that as this report went to press, all URLS cited were active and accessible. There is always something unexpected, compelling, and even disturbing about genuinely creative production. 18 BEYOND PRODUCTIVITY that it can be an attribute of teams and groups as well as individuals, and that its social, cultural, and technological contexts matter. The committee tends to believe that it is possible to identify and establish the conditions necessary for creativity, and conversely, that we risk stifling creativity if we get those conditions wrong.
They also encompass independent artists and designers, numerous small businesses, cultural institutions such as galleries and performing arts centers, and educational institutions. Many of those involved with the creative industries may play multiple roles; for example, artists and designers may combine independent practice with teaching, and employees of large firms may “moonlight” with small practices of their own. But the creative industries also have a strategic importance that extends beyond regional economic development.
Beyond Productivity: Information, Technology, Innovation, and Creativity by National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, Marjory S. Blumenthal, Alan S. Inouye, William J. Mitchell